In the Game Workshop 2019 post I needed a way to handle making maps out of 32 by 32 assets provided by the file assets/sandwater.png in the Project Repository.
After a ton of research I landed on the following solution.
If I envision that sandwater.png has a 32 by 32 grid applied:
The first region has an upper-left coordinate of {x: 0, y: 0} The next region to the right has an upper-left coordinate of {x: 32, y: 0} The region below the first region has an upper-left coordinate of {x: 0, y: 32} We could create a static map using values like the following:
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